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Re:Show HN: Aim and Shoot – A game where your opponents are ... by atum47 on Friday October 25, 2019 @07:01AM (#21353751)
some times it took a while to the bot to start doing something interesting. if I put just two bots against the player and they don't attack or move it would be very frustrating to some players. in the short time I tested the settings, this one worked the best. since out of 7 enemies the probability of one being a shooting maniac would be higher. but I as I said, I encourage agressiveness but I took away points if they hit a fellow bot, so just shoot isn't enough
Re:Show HN: Aim and Shoot – A game where your opponents are ... by afiori on Friday October 25, 2019 @08:05AM (#21354121)
A midway solution that could work nicely would be to have obstacles to hide behind. Even something as simple as a ]-[ would do wonders.

(It could mess up the training though as that would require the concept of obstruction...)

These are just my feedback for possible improvements, I need to say this looks quite impressive and definitely more complex than anything I have done to date.

Re:Show HN: Aim and Shoot – A game where your opponents are ... by atum47 on Friday October 25, 2019 @12:29PM (#21356607)
It crossed my mind to implement hiding spots, can't remember why I didn't.
Re:Show HN: Aim and Shoot – A game where your opponents are ... by HorizonXP on Friday October 25, 2019 @01:53PM (#21357476)
I just moved my player to a corner, and sat there for several rounds, like 20+. Minimizes the vectors where new spawns can occur.
Re:Show HN: Aim and Shoot – A game where your opponents are ... by moron4hire on Friday October 25, 2019 @02:07PM (#21357612)
the three times I played, the bots were all focusing on the upper left corner, so staying in the lower right was safe for about 20 rounds.
Re:Show HN: Aim and Shoot – A game where your opponents are ... by atum47 on Friday October 25, 2019 @02:14PM (#21357684)
maybe I should add a timer to the rounds...