Re:Boeing Sales and Profits Plummet as 737 Max Crisis Continues
by erikpukinskis on Thursday October 24, 2019 @02:24PM
(#21347570)
> they're trundling along like everyone else who started a VR company in 2013
By what metric? They’re #1 or #2 in that space. Leap Motion, Razer, etc are not in the same position. I really don’t understand what you’re alluding to.
> Then moving on to focuses that have more to do with bottom-line finance than creative effort at pushing forward the industry
Can you give me an example of a decision they made that you think made them money at the cost of holding the industry back?
Would you at least agree they were at the forefront of digital distribution and that was motivated by wanting to move the industry forward?
What about SteamBox and SteamOS, which came in response to Microsoft announcing they were going to require all apps to be distributed through their store? Was that a money grab in your estimation?
They've followed a similar trajectory. Starting out as a product-focused company in their industry (games), with innovative titles and game engine tech. Then moving on to focuses that have more to do with bottom-line finance than creative effort at pushing forward the industry with Steam. Delivering files [games] via an online internet store was anything but a revolutionary idea. Then moving in an admittedly interesting direction toward platform development with their VR products (Steambox notwithstanding). And I have to give them credit there for investing in real hardware development, but let's be honest, that happened at a time when VR was very buzzwordy and worthy of the corporate boardroom setting. They still haven't invented a piece of platform-changing innovation in the hardware/killer-app space, they're trundling along like everyone else who started a VR company in 2013, albeit with a bunch of previous revenue streams enabling large investment.