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Re:How to Make a Great Puzzle Game by seventhtiger on Tuesday October 22, 2019 @01:41AM (#21320666)
I wonder about that. Do you have any additional reading on Nintendo's playtesting?

Although their games are mass mass market, they still feel opinionated. Their designs have a certain Nintendo-ness to them that's persisted for decades in almost all their games. Even when they partner up with a third party their design shows through.

If they had extensive playtesting early on I would think their uniqueness would be eroded. It obviously hasn't. Most recently Nintendo set the bar for what an open world game should be like with their take. Not just in quality but by applying their method they elevated the genre.

Re:How to Make a Great Puzzle Game by Nition on Tuesday October 22, 2019 @04:20AM (#21321351)
Not Nintendo, but Valve has some very interesting playtesting commentary in Portal 2, if you play with commentary on.
Re:How to Make a Great Puzzle Game by eru on Tuesday October 22, 2019 @04:12AM (#21321307)
> If they had extensive playtesting early on I would think their uniqueness would be eroded.

Authors also have editors and 'test readers' for their novels. That doesn't erode uniqueness. Why should this happen for games?