If Blizzard were a lot bigger--say 100k people, a random poll of 70 would still be 12% and a random poll of 500 would still be 4%. You can play around with the numbers here [1].
The margin of error on a poll, if the population is large compared to the sample size, depends mostly only on the absolute sample size, not on how big a fraction of the population is sampled.
The flaws in this poll are how the sample was selected, not the size of the sample. It's not a random sample.
[1] https://www.surveymonkey.com/mp/margin-of-error-calculator/
And here lies the problem. How do we know that those people were not ahem, "selected"?
Selection bias is a much larger problem here.
There's no reason a company could not send out a one-question survey link to all of it's employees with one click if they wanted to get reliable data.
Thankfully corporations are unable to control their own email addresses, right?
I suppose the FTE/contractor distinction is relevant here, but otherwise I don't get your point
> About 500 Blizzard employees are members of Blind's community for the company, Blind co-founder Kyum Kim tells me. Of that 500, fifty to seventy Blizzard employees took the two question survey, along with hundreds of staffers from many other tech companies -- raw data on the right.
This is less than 1% of Blizzard's workforce. Also from the article:
> To be sure, this survey attracted only 50-70 Blizzard employee respondents, a small sample from a total staff count of about 4,700 people.
Even if all 500 Blizzard employees on Blind responded in the same proportions it would still be less than a quarter of the company.