Adobe has been trying to maintain backwards compatibility with flash (because most studios were still using the last version macromedia put out over 10 years ago) So adobe animate was always doomed to try and please everyone and end up pissing everyone off.
eh, no it hasnt, and even if it did it would have nothing to do with flash. Flash was a great domain-specific tool for somthing that is significantly more cumbersome to write (and difficult to debug, and less wysiwyg) in canvas. Plus technology is supposed to move forward and 20 years is a geologic timespan in internet years. We expected to have much, much better tools by now, not a barely equivalent
Back then, a Flash game was the epitome of web entertainment. Now, we have thousands of amazing Youtube videos, Netflix originals, memes, and so on. If you were to give people the same flash games now, they'd find them ridiculously lame.
> If you were to give people the same flash games now, they'd find them ridiculously lame.
Some of the most popular social games are like farmville, or some poker games. those are really equivalent of flash
On Unity I agree. It's never going to have 50kb games that download and start instantly. It's also not particularly easy or good for working with 2D games. I've used both professionally.
thats exactly why i mention them . i meant to say their current html versions are equivalent of their previous flash
But it gets really pedantic arguing the semantics of web flash - fundamentally it was only showing on a web page because you installed the browser plugin or it. Today browsers might have stopped supporting arbitrary library plugins like that but now you can write them in webassembly for the same ends. Its just that nobody has actually gone and done it yet.
We have tons of memes uploaded each day, with crude animations, that could have been 10x easier with flash...