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Re:Clojure 1.11 planning by rcarmo on Tuesday October 08, 2019 @09:56AM (#21192329)
It gets regular commits, but I've found it impossible to use practically, somewhat to my regret (I have plenty of use for a LISP that can do .NET interop).
Re:Clojure 1.11 planning by robto on Tuesday October 08, 2019 @10:13AM (#21192511)
You might want to check out Arcadia[0], a Clojure library for Unity game development. It's all done with ClojureCLR and it's pretty cool. Not saying you want to do game development, but they've definitely got a working product and you can see how they've set up their project.

They just got a round of funding this year, and they've got several good talks posted on their homepage about the quirks of working on .NET.

[0]https://github.com/arcadia-unity/Arcadia

Re:Clojure 1.11 planning by rcarmo on Tuesday October 08, 2019 @11:03AM (#21193039)
I did, but it was a bit stale a year or so ago (as in it wouldn't even work with the Unity build at the time). Which is too bad, since one of my kids is doing Unity micro-games and I would like to have alternatives...
Re:Clojure 1.11 planning by bananaoomarang on Tuesday October 08, 2019 @11:15AM (#21193163)
Development has picked up again AFAIK, saw one of the developers give a short demo/talk on it recently and it seems neat.

Godot is a decent OSS alternative to Unity, but no Clojure/Lisp so far as I know :(

Re:Clojure 1.11 planning by yogthos on Tuesday October 08, 2019 @12:43PM (#21194172)
Yup, Ramsey gave a talk at Clojure/north [1] about Arcadia. I got a chance to briefly chat with him, and it looks like they actually managed to raise funding to develop it further.

And somebody made Arcadia bindings for Godot [2], but the project isn't actively maintained. Would be great if somebody picked it up again.

[1] https://www.youtube.com/watch?v=LbS45w_aSCU [2] https://github.com/arcadia-unity/ArcadiaGodot

Re:Clojure 1.11 planning by rcarmo on Wednesday October 09, 2019 @02:42AM (#21200689)
Godot blows up the entire OS when you have HTTP content filtering enabled on a kids’ account (not Godot’s fault, but it is the only app that ever triggered that particular kernel panic in over 2 years they’ve had a Mac):

https://github.com/godotengine/godot/issues/24890