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Re:Clojure 1.11 planning by bananaoomarang on Tuesday October 08, 2019 @11:15AM (#21193163)
Development has picked up again AFAIK, saw one of the developers give a short demo/talk on it recently and it seems neat.

Godot is a decent OSS alternative to Unity, but no Clojure/Lisp so far as I know :(

Re:Clojure 1.11 planning by yogthos on Tuesday October 08, 2019 @12:43PM (#21194172)
Yup, Ramsey gave a talk at Clojure/north [1] about Arcadia. I got a chance to briefly chat with him, and it looks like they actually managed to raise funding to develop it further.

And somebody made Arcadia bindings for Godot [2], but the project isn't actively maintained. Would be great if somebody picked it up again.

[1] https://www.youtube.com/watch?v=LbS45w_aSCU [2] https://github.com/arcadia-unity/ArcadiaGodot

Re:Clojure 1.11 planning by rcarmo on Wednesday October 09, 2019 @02:42AM (#21200689)
Godot blows up the entire OS when you have HTTP content filtering enabled on a kids’ account (not Godot’s fault, but it is the only app that ever triggered that particular kernel panic in over 2 years they’ve had a Mac):

https://github.com/godotengine/godot/issues/24890