Re:Fractional Brownian Motion for Terrain Generation
by enriquto on Monday October 07, 2019 @10:03AM
(#21180879)
yes, but it's the same algorithm
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Re:Fractional Brownian Motion for Terrain Generation
by mlevental on Monday October 07, 2019 @11:56AM
(#21182365)
yes but i'm asking about what you were really trying to say - are you trying to say one can generate these textures by specifying a filter (transfer function or whatever you want to call it) with a random phase component? and then take ifft to get the definition in space?
Re:Fractional Brownian Motion for Terrain Generation
by notfashion on Monday October 07, 2019 @12:11PM
(#21182540)
If I understand this correctly, it's not even a matter of using a filter, just a case of summing some random sinusoids with an appropriate weighting for each according to the frequency. You can do this by starting off with noise in the frequency domain and shaping it before doing an iFFT.