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Re:An Inside Look at Microsoft’s Newest Flight Simulator by Razengan on Monday October 07, 2019 @06:48AM (#21179343)
Are there any good space flight simulators with hypothetical space craft with realistic physics?

Do "construction" games like Kerbal Space Program have that?

Re:An Inside Look at Microsoft’s Newest Flight Simulator by bbojan on Monday October 07, 2019 @08:09AM (#21179824)
Orbiter. It's free, too.

http://orbit.medphys.ucl.ac.uk/

Re:An Inside Look at Microsoft’s Newest Flight Simulator by canthonytucci on Monday October 07, 2019 @11:28AM (#21181986)
Many great videos on YouTube showing just how flight simulatorish orbiter really is.

You spend a lot of time figuring out how to time burns to manage your orbit.

Re:An Inside Look at Microsoft’s Newest Flight Simulator by Cthulhu_ on Monday October 07, 2019 @08:37AM (#21180034)
I don't know if the physics are realistic, but Elite: Dangerous is the closest thing to a space flight simulator. Distance wise it's realistic at least, in that even with FTL speeds going 300x the speed of light you take forever to get to another planet.
Re:An Inside Look at Microsoft’s Newest Flight Simulator by jon-wood on Monday October 07, 2019 @08:41AM (#21180059)
The flight model in Elite is very much tuned for fun rather than accuracy. You can if you wish turn on a kind of newtonian physics flight model, but even then I very much doubt its representative of how actual objects in space would react.
Re:An Inside Look at Microsoft’s Newest Flight Simulator by UI_at_80x24 on Monday October 07, 2019 @08:46AM (#21180092)
Another vote for Elite: Dangerous.

By default you get a "fighter-jet" flying model, which is an easy and necessary toggle to full Newtonian physics as the situation merits.

Re:An Inside Look at Microsoft’s Newest Flight Simulator by o-__-o on Monday October 07, 2019 @08:48AM (#21180107)
Your first line and third lines conflict with each other. AFAIK FTL travel is not possible.
Re:An Inside Look at Microsoft’s Newest Flight Simulator by alexjudson on Monday October 07, 2019 @01:33PM (#21183590)
I am working on exactly this with an engine I have developed in my spare time. So far, I have implemented a realistic physics model for both flight through a fluid (based on stability derivatives, much like Flight Simulator) and for space travel (currently Newtonian). Although I hope to one day support a large procedural universe, currently only a Terra type world with an Earth-like moon are supported.

http://ajudson.com/

Re:An Inside Look at Microsoft’s Newest Flight Simulator by dordoka on Monday October 07, 2019 @07:41PM (#21187193)
Awesome. Looks promising!
Re:An Inside Look at Microsoft’s Newest Flight Simulator by misnome on Monday October 07, 2019 @08:52AM (#21180148)
Along with the other suggestions, there's also "Rogue System" which is a sort of "hard sci-fi" simulator/game. However, development has unfortunately stopped due to the developer suffering an injury.

Kerbal does sound like it'd be a good match for what you are asking though; It's not perfectly realistic but probably the best (only?) combination of all aspects - from building to launch to space manoeuvres to re-entry - and there are plenty of mods for making things more hardcore-realistic (planet gravity wells, reaction wheel saturation, angular momentum, signal delay, life-support, better aerodynamics).

Re:An Inside Look at Microsoft’s Newest Flight Simulator by mnw21cam on Monday October 07, 2019 @09:42AM (#21180655)
There's Spaceflight Simulator, which is for Android and iPhone. It is a 2D representation of space, which simplifies things a bit, but you still get all the orbital mechanics.
Re:An Inside Look at Microsoft’s Newest Flight Simulator by fredley on Monday October 07, 2019 @06:53AM (#21179372)
The space flight simulation/orbital mechanics in KSP is very good/realistic, miles better than anything else out there anyway.
Re:An Inside Look at Microsoft’s Newest Flight Simulator by LoSboccacc on Monday October 07, 2019 @07:26AM (#21179552)
and you can mod n.body and real universe in it:

https://github.com/mockingbirdnest/Principia

https://forum.kerbalspaceprogram.com/index.php?/topic/177216...

getting them all to work together might be a little finicky, for a realistic simulation I'd go just with Principia, as the compressed distances and smaller forces seems to help a lot with game stability

Re:An Inside Look at Microsoft’s Newest Flight Simulator by DonGabo on Monday October 07, 2019 @12:01PM (#21182444)
Independence war 2 is the closest I've played.

https://en.wikipedia.org/wiki/Independence_War_2:_Edge_of_Ch...

Re:An Inside Look at Microsoft’s Newest Flight Simulator by DreamScatter on Monday October 07, 2019 @09:53PM (#21187907)
SimpleRockets 2 is a space flight simulator