Re:An Inside Look at Microsoft’s Newest Flight Simulator
by dreamcompiler on Monday October 07, 2019 @04:48AM
(#21178709)
I'm holding out for VR too. The headsets are just not good enough yet. The view outside the cockpit is easy, but showing the in-cockpit instruments without pixellation or picket fence effects was not quite there yet last time I checked.
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Re:An Inside Look at Microsoft’s Newest Flight Simulator
by luma on Monday October 07, 2019 @11:06AM
(#21181715)
Have you had an opportunity to try the latest-gen headsets such as the Index, Rift S, or any of the PiMax HMDs? The resolution and overall clarity has improved significantly from previous generations.
Re:An Inside Look at Microsoft’s Newest Flight Simulator
by anjc on Monday October 07, 2019 @04:57AM
(#21178754)
I use a CV1 with XPlane and...OK the instruments are pixellated from a fully seated position, but lean forward a few inches and they're legible. Any such issues are fully compensated by the sense of height you gain and positional awareness. I could never go back to a monitor setup for flight sim.
If my CV1 is fine, I'd imagine that the current headsets are more than adequate for reading instruments.
Re:An Inside Look at Microsoft’s Newest Flight Simulator
by Macha on Monday October 07, 2019 @08:12AM
(#21179841)
As a counter point, I have a Vive and while I use it for other games like Elite or Beat Saber, I can't use it for XPlane enjoyably. Controlling the flight stick with the motion controllers feel like trying to control it by poking down on it and is not good for precise or gradual movements.
But I can't map everything to my HOTAS so I need to switch to the motion controllers if I need to operate the autopilot or adjust the qnh etc.
Even on a Cessna there's enough cause to e.g. match the magnetic and gyro indicators that it's unavoidable that this quickly becomes annoying.
And yes, reading the instruments is also difficult.
Re:An Inside Look at Microsoft’s Newest Flight Simulator
by anjc on Monday October 07, 2019 @11:12AM
(#21181786)
I find the touch interface in XPlane to be fine. I can hold one Oculus Touch controller and also use that hand to hold a hardware yoke and throttle. But I would be very happy if something could track my fingers and I had haptic pads on my finger tips.
Definitely agree on trying to use Touch controllers to move the yoke...frustrating.
Re:An Inside Look at Microsoft’s Newest Flight Simulator
by dreamcompiler on Monday October 07, 2019 @05:26AM
(#21178890)
Thanks! Maybe it's time for me to jump in.
Re:An Inside Look at Microsoft’s Newest Flight Simulator
by shifto on Monday October 07, 2019 @05:58AM
(#21179087)
I was like you before I went VR but I was blown away. It's so much better than people make it out to be. You forget the pixels after a few moments getting very into the experience. Nowadays I don't even want to play Elite Dangerous anymore without VR!
Re:An Inside Look at Microsoft’s Newest Flight Simulator
by PudgePacket on Monday October 07, 2019 @08:11AM
(#21179832)
Have tried HP Reverb, the resolution is very impressive, they're a bit pricey and the windows mixed reality shenanigans is nowhere near as polished as steam or oculus but you can run them through steamvr for the most part.
Re:An Inside Look at Microsoft’s Newest Flight Simulator
by DarmokJalad1701 on Monday October 07, 2019 @12:13PM
(#21182571)
The instruments are perfectly legible on the Valve Index.