As mentioned in my other comment below, for disabled people VR is a huge huge deal. Until now it hasn’t really been good enough to truly give you that feeling of “experiencing” something, but playing with the current generation is awe inspiringly good and you can actually get lost in it and feel like you’re there.
I’m really excited for the future of VR for people who are stuck at home or in hospital with disabilities.
I can't wait for hardware to catch up in terms of performance and price.
I actually want to learn vr dev and transition from my netsec gig into doing something cool with VR that helps people. Got a long way to go though.
People working with VR don't state this enough - your users are BLIND when you put them in VR. No one likes being blind. This feeling is inherent when you can't see your hands and try to interact. Combine this hardware barrier with the lack of deep content, you are going to have to make a product with some serious depth, something that people can't get anywhere else, before you get buy-in on a consumer level. The biggest problem is that VR is difficult to appreciate until you try it.
I think Facebook is onto something with their face scanning and if you haven't tried Big Screen Beta, which let's you watch movies together, it's pretty awesome.
Industrial applications though, are being done right now. There are some concepts that are so much easier to display or skills to train in VR that simply can't be done anywhere else.
I sortof agree, with two caveats. I think VR has potential to greatly impact gaming, and I think VR has the potential to greatly impact a few niche areas, like helping the disabled and specialty industrial uses.
Outside of those, I'm really not seeing it, though.
For the type of games I play it's a step change in enjoyability.
Racing and space sims basically
VR has immeasurable amounts of potential for disabled people alone, not just with racing sims but with giving is the ability to “get out” more and experience new things.
I was playing the other day driving around le man in a thunderstorm and when I took the headset off and it was beautiful sunshine outside I was sorta surprised.
I've found using a good set of headphones really helps, the Rift S is a cracking bit of kit but the built in speakers are weak as hell (but they put a 3.5mm on the side so who cares, headphones are great).
I had a truly transformative experience, too. I can't think of another experience, with technology or without, that has made me be so deeply impacted. VR is incredible.