Re:Taichi: A Language for High-Performance Computation on Sp...
by joe_the_user on Wednesday October 02, 2019 @11:04PM
(#21143165)
Looks like cool stuff.
Am I right this language compiles to GPU code?
I'm thinking of a similar project myself and I'm curious what consideration besides loop vectorization goes into such stuff, especially, what about caches and access issues (OK, I ask the same question for any project like this)?
Also, isn't one factor in sparse representations that if you aren't careful, the data becomes un-sparse and slows down a lot?
Am I right this language compiles to GPU code?
I'm thinking of a similar project myself and I'm curious what consideration besides loop vectorization goes into such stuff, especially, what about caches and access issues (OK, I ask the same question for any project like this)?
Also, isn't one factor in sparse representations that if you aren't careful, the data becomes un-sparse and slows down a lot?