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Re:#Script Lisp by Qwertystop on Wednesday October 02, 2019 @09:17AM (#21136041)
I wonder how hard it would be to use this with Unity? Getting a REPL into a running game is the biggest reason I'm interested in Lisp in games, but engine options are limited (the one I've tried is LOVE with Fennel, but Fennel is a bit odd as a Lisp and doesn't actually give you a REPL into a live program without extra work, and LOVE gives a lot less engine-stuff than Unity).
Re:#Script Lisp by 1wheel on Wednesday October 02, 2019 @09:28AM (#21136166)
Re:#Script Lisp by illgenr on Wednesday October 02, 2019 @03:33PM (#21139985)
Seconding this. Arcadia is a breeze to get running.
Re:#Script Lisp by mythz on Friday October 04, 2019 @07:41AM (#21156624)
Just downloaded Unity to quickly check that it's possible, which ended up being pretty easy to enable.

I've documented how to add Lisp scripting to an existing project at:

https://sharpscript.net/lisp/unity

Here's a youtube demo of scripting game objects at runtime with an in-game REPL at:

https://www.youtube.com/watch?v=WmzI-5L0hJk

Re:#Script Lisp by akka47 on Wednesday October 02, 2019 @11:40AM (#21137626)
Re:#Script Lisp by mythz on Wednesday October 02, 2019 @09:20AM (#21136071)
Never tried, but it's available in .NET Standard 2.0 + .NET v4.5 builds which has run everywhere I've tried that supports either of those target frameworks, e.g. have also been able to add scripting to an Xamarin.Android App.