Re:Microsoft has removed the “use offline account” option wh...
by dgzl on Sunday September 29, 2019 @11:42AM
(#21107666)
Are PC games that important?
[ Parent
| on HN ]
Re:Microsoft has removed the “use offline account” option wh...
by gambiting on Sunday September 29, 2019 @12:23PM
(#21107913)
It's a multi-billion dollar industry, is this a real question?
Re:Microsoft has removed the “use offline account” option wh...
by ernst_klim on Monday September 30, 2019 @03:33AM
(#21112611)
>It's a multi-billion dollar industry
It's actually a tiny industry with a revenue of Oracle.
Re:Microsoft has removed the “use offline account” option wh...
by gnode on Monday September 30, 2019 @11:25AM
(#21116332)
Perhaps more significantly: there are around 1.3 billion PC gamers out of a larger 2.5 billion video gamers globally. Around 35% of Americans are PC gamers, although the largest market region is now Asia-Pacific.
Amongst people most likely to care about the concerns raised here, the proportion is likely even larger.
Re:Microsoft has removed the “use offline account” option wh...
by gnode on Monday September 30, 2019 @11:19AM
(#21116259)
From my personal experience, there is a large overlap between people who like to play PC games and people who are interested in and curious about computing technology, and would otherwise be inclined to use Linux.
Although the trend appears to be changing with the likes of Proton, the lack of Linux compatibility for games keeps these people tied to Windows, and keeps them from adopting Linux.
Re:Microsoft has removed the “use offline account” option wh...
by proc0 on Sunday September 29, 2019 @03:13PM
(#21109046)
Unfortunately, only platform for hardcore PC games that major titles support, at least first. PC has always been at the cutting edge of gaming, however for some reason still DirectX which is owned by MS, is the preferred tech for most major game companies that target PC.