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Re:SNES Cartridges and Enhancement Chips by egypturnash on Friday September 27, 2019 @07:34PM (#21097220)
IIRC the PlayStation VR helmet has a lot of onboard processing to help it generate two high-framerate screens. I’m not too up on its specs as I am really not at a place in my life where I’m willing to dedicate a room to VR and spend the cost of another console on the thing.

Really though I feel that the response of any console manufacturer to “hey let’s bring back the 32x” would be “do you know how much money that thing lost Sega”. Just update the specs a bit and sell a “Pro” or “Plus” model for the same cost as the original launch cost, and sell the old design for less.

You can get external FireWire boxes to cram graphics cards in for your computer; my general impression of the market is that “serious gamers” who “need” 120fps are pouring lots of money into Windows machines with pricey graphics cards.

Re:SNES Cartridges and Enhancement Chips by stordoff on Friday September 27, 2019 @07:47PM (#21097274)
According to Sony, the PSVR breakout box isn't doing much in the way of processing. It just handles 3D audio and warping 2D video for the headset (and the opposite for TV display of what the headset displays if the game doesn't provide its own feed).

https://www.eurogamer.net/articles/digitalfoundry-2016-what-...