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Re:How Apple Kills Indie Developers by djsumdog on Thursday September 26, 2019 @03:56PM (#21084847)
Developers pay money to access. In the ticket, the developer mentions paying the $99 a year. That's not trivial.

Apple is literally in the top 10 largest companies in the world for several different measures. If they're achieving those numbers by giving the ole F'you to developers, that is a problem. Getting locked out of a distribution platform for 1~3 months, in today's world can cost thousands or even tens of thousands in sales even for small developers.

There are no other options for Apple. You can't install untrusted apps like you can on Android (which is still a huge pain and which no one does).

I almost feel like someone like the EU or California needs to mandate that both Apple and Google allow individual users to add 3rd party repositories in the same way you can on most Linux package managers. They can throw up a big warning about device security if they want, but unless there's regulations around it, there's no way for the average use to actually have control over his or her device.

Re:How Apple Kills Indie Developers by filleduchaos on Thursday September 26, 2019 @04:05PM (#21084934)
> there's no way for the average use to actually have control over his or her device

I feel like comments like this always assume that it's a given that the average user having full control over their devices is a goal that the majority of people agree with and are interested in pursuing.

Unless it can be demonstrated that the lack of control over their smartphones is seriously, tangibly affecting their lives in ways that aren't just ideological, the public at large (and lawmakers by extension) are going to keep right on not really giving a shit if they have Linux-like package management or not.

Re:How Apple Kills Indie Developers by toasterlovin on Thursday September 26, 2019 @04:39PM (#21085283)
> the developer mentions paying the $99 a year. That's not trivial.

If you're running a business, that is very much trivial. I just paid my bank $40 to send a wire transfer to a vendor. It costs $39.99 per month to be able to make apps for Amazon sellers. Out here in the real world stuff and services cost money.

Re:How Apple Kills Indie Developers by chryton on Thursday September 26, 2019 @11:29PM (#21088146)
> Out here in the real world stuff and services cost money.

... which means the amount of money spent is _not_ trivial. If you are not policing your costs, regardless of how "trivial," then how are you optimizing your profit? A "cost of doing business" is still a cost on your books. $100 is trivial for a larger business but if you're talking someone small or a side hustle, $100 is something that is not trivial.

Re:How Apple Kills Indie Developers by filleduchaos on Friday September 27, 2019 @02:36AM (#21089073)
I say this as someone who lives in a developing country: if you cannot afford $100 _a year_ in costs, then Apple and app development in general are very much the least of your worries.
Re:How Apple Kills Indie Developers by toasterlovin on Friday September 27, 2019 @01:31AM (#21088738)
In the developed world, $100 per year is just not that much money. You can earn that much from strangers by holding a sign at a freeway on-ramp for a couple of hours. It’s ten hours of work for someone working a low skilled job.
Re:How Apple Kills Indie Developers by scarface74 on Friday September 27, 2019 @03:38AM (#21089424)
I pay more than a $100 a year to JetBrains. $100 a year is trivial for a side hustle. If you’re developing for iOS, you’re already spending money on Macs, at least one iPhone, probably an iPad and maybe a watch.