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Re:A maze puzzle hidden within an Atari 2600 video game by JohnFen on Monday September 23, 2019 @12:53PM (#21050759)
> I personally try to avoid brilliant code.

"Brilliant" code that is hard for engineers to understand is not necessarily brilliant code.

The things I consider to be my finest moments are not opaque in that way.

Re:A maze puzzle hidden within an Atari 2600 video game by karmakaze on Monday September 23, 2019 @03:10PM (#21052427)
Perhaps why game devs don't call themselves software engineers.