Re:A maze puzzle hidden within an Atari 2600 video game
by guitarbill on Monday September 23, 2019 @12:23PM
(#21050388)
In a game that has to ship, it's fine. In a product that needs to be maintained for a while at least, I personally try to avoid brilliant code. I'd like to say it's out of empathy for co-workers, but it's really to keep myself sane when I need to change my own code in 3 months time.
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Re:A maze puzzle hidden within an Atari 2600 video game
by Wowfunhappy on Monday September 23, 2019 @12:38PM
(#21050582)
Your code also presumably doesn't have to run on an Atari 2600.
Re:A maze puzzle hidden within an Atari 2600 video game
by JohnFen on Monday September 23, 2019 @12:53PM
(#21050759)
> I personally try to avoid brilliant code.
"Brilliant" code that is hard for engineers to understand is not necessarily brilliant code.
The things I consider to be my finest moments are not opaque in that way.