Re:Why I Write Games in C (yes, C)
by AnimalMuppet on Sunday September 22, 2019 @02:59PM
(#21043178)
Yeah. To me, hard real time is when you count cycle (or have a tool that does it for you), to guarantee that you make your timing requirements. We never did that.
[ Parent
| on HN ]
There are no comments on this comment yet.