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Re:Why I Write Games in C (yes, C) by ncmncm on Sunday September 22, 2019 @04:25AM (#21040282)
Indeed, if you have a noticeable number of shared pointers, you are Doing It Wrong. A few here and there at top level are harmless, but if they have leaked into public interfaces or low-level infrastructure, you might better pitch the whole codebase and start over.

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