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Re:Why I Write Games in C (yes, C) by asveikau on Saturday September 21, 2019 @11:58PM (#21039586)
Getting rid of this buffer is literally nothing. There is no free upon the individual objects needed. You just forget there was anything there and use the same buffer for the next frame. Vs. Waiting for a GC to detect thousands of unused objects in that buffer and discard them, meanwhile creating a new batch of thousands of objects and having to figure out where to put those.

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