Re:Why I Write Games in C (yes, C)
by vnorilo on Saturday September 21, 2019 @10:56PM
(#21039351)
Reference counting is a form of gc though. It even comes with some nondeterminism in the form of release cascades. Usually performs worse than heap analyzers too, due to hitting atomic counters a lot. The lack of heap overhead and simplicity of implementation are the strong points.
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