Re:Why I Write Games in C (yes, C)
by Gibbon1 on Saturday September 21, 2019 @10:46PM
(#21039320)
I'm reminded of an ancient 8031 C compiler. It didn't support reentrancy. Which seems like a bad thing until you realize that the program could be analyzed as a acyclic graph. The compiler then statically allocated and packed variables based on the call tree. Programs used tiny amounts of memory.
[ Parent
| on HN ]
There are no comments on this comment yet.