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Re:Why I Write Games in C (yes, C) by Gibbon1 on Saturday September 21, 2019 @10:46PM (#21039320)
I'm reminded of an ancient 8031 C compiler. It didn't support reentrancy. Which seems like a bad thing until you realize that the program could be analyzed as a acyclic graph. The compiler then statically allocated and packed variables based on the call tree. Programs used tiny amounts of memory.

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