News for hackers. Stuff that matters.
Re:Why I Write Games in C (yes, C) by notacoward on Saturday September 21, 2019 @10:39PM (#21039297)
It's also important to consider how often the GC runs. GC that runs in 200us but does so ten times within a frame deadline might as well be a GC that runs in 2ms. Then there are issues of contention, cache thrashing, GC-associated data structure overhead, etc. The impact of GC is a lot more than how long one pass takes, and focusing on that ignores many other reasons why many kinds of systems might avoid GC.

There are no comments on this comment yet.