Re:Why I Write Games in C (yes, C)
by aetherspawn on Saturday September 21, 2019 @07:26PM
(#21038563)
I’d be interested in knowing more if you care to write more about this. I’m currently costing/scoping out what’s required in writing software at that level but don’t really have some real industry insight into what other people do
Static memory is something we already do but we’re pretty interested whether industry actually adopts redundant code paths, monitors, to what extent watchdogs (how many cycles can be missed?), etc.
Re:Why I Write Games in C (yes, C)
by rramadass on Saturday September 21, 2019 @11:43PM
(#21039532)
I suggest you take a look at the books by Michael Pont and the offerings through his company "SafeTTy Systems". His/Company's work deals with hard real-time systems with all the associated standards.
Static memory is something we already do but we’re pretty interested whether industry actually adopts redundant code paths, monitors, to what extent watchdogs (how many cycles can be missed?), etc.