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Re:Why I Write Games in C (yes, C) by pixelhorse on Saturday September 21, 2019 @05:18PM (#21037980)
> as an example point, the Go garbage collector clears heaps of 18gb in sub-millisecond latencies.

The trick here is to double the heap size, which would be completely unacceptable for a game that's making use of what the hardware offers.

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