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Re:Why I Write Games in C (yes, C) by littlestymaar on Saturday September 21, 2019 @04:19PM (#21037686)
> Go garbage collector clears heaps of 18gb in sub-millisecond latencies

At the expense of a lot of work from the GC. In production we had 30% of the usage coming from the GC alone…

But for game development the problem isn't going to be the GC anyway: cgo is just not adapted to this kind of tasks (and you cannot avoid cgo here).

Re:Why I Write Games in C (yes, C) by fileeditview on Sunday September 22, 2019 @03:43AM (#21040161)
Best comment here. I have spent some time evaluating Go for making games. Considering the fact that for 95% of games it doesn't really matter if the language has a GC it could have been a very nice option.

Currently CGO just sucks. It adds a lot of overhead. The next problem is target platforms. I don't have access to console SDKs but compiling for these targets with Go should be a major concern.

Go could be a nice language for making games but with the state it is in the only thing is good for is hobby desktop games.