Re:Why I Write Games in C (yes, C)
by modeless on Saturday September 21, 2019 @04:08PM
(#21037631)
> they'll say they have a 200us "stop the world" time, but then individual threads can still be blocked for 10ms+
As far as I know this is still true of the Go GC. Write barriers are also there and impact performance vs. a fixed size arena allocator that games often use that has basically zero cost.
As far as I know this is still true of the Go GC. Write barriers are also there and impact performance vs. a fixed size arena allocator that games often use that has basically zero cost.