Re:Why I Write Games in C (yes, C)
by jancsika on Saturday September 21, 2019 @02:59PM
(#21037201)
> 200us
Is the claim that 200us would be the worst case time for the GC to complete its work?
Is this worst case measurement one that the language itself guarantees across all platforms targeted by the game?
If you haven't measured the worst case times, and the system you are using wasn't designed by measuring worst case times, then we're not yet speaking the same language.
Is the claim that 200us would be the worst case time for the GC to complete its work?
Is this worst case measurement one that the language itself guarantees across all platforms targeted by the game?
If you haven't measured the worst case times, and the system you are using wasn't designed by measuring worst case times, then we're not yet speaking the same language.