Re:Warcraft 3: Remastered Will Work with Old Custom Maps
by ufo on Saturday September 14, 2019 @05:00PM
(#20973760)
Overwatch is a riff on the class-based FPS genre, which was pioneered by Team Fortress, a game that started its life as a Counter Strike mod.
Re:Warcraft 3: Remastered Will Work with Old Custom Maps
by enra on Saturday September 14, 2019 @05:22PM
(#20973894)
Team Fortress started as Quake1 mod, which then Valve made to a Half-Life mod TFC, and later as the TF2 [1]. Also Counter-Strike was a mod as well which again Valve made official versions of.
I started with the Quake TF and now still pay TF2 sometimes. Basically been playing the same game for ~20 years.
1:https://en.wikipedia.org/wiki/Team_Fortress_2#Origins_and_ea...
Re:Warcraft 3: Remastered Will Work with Old Custom Maps
by Insanity on Saturday September 14, 2019 @07:06PM
(#20974436)
Some games are just good so you can play them for a long time. As long as there is a community. I occasionally fire up HL deathwatch and have people playing. Plus CS:S is almost 15 years old and that is quite active (surf communities anyway)
Re:Warcraft 3: Remastered Will Work with Old Custom Maps
by AJ007 on Saturday September 14, 2019 @05:34PM
(#20973964)
* Quake mod
Re:Warcraft 3: Remastered Will Work with Old Custom Maps
by crowbahr on Saturday September 14, 2019 @05:09PM
(#20973811)
Fortnight was a rip off of PUBG which was arguably developed from Arma as a mod originally (spun off of the DayZ mod there was a sort of Battle Royale mode).
Re:Warcraft 3: Remastered Will Work with Old Custom Maps
by RandomTisk on Saturday September 14, 2019 @11:54PM
(#20975494)
No argument/doubt, Brenden Greene was the guy behind all those in some manner, shape or form.
Re:Warcraft 3: Remastered Will Work with Old Custom Maps
by notSupplied on Saturday September 14, 2019 @05:55PM
(#20974089)
The bigger the budget the smaller the risk taken. This is pretty natural. AAA studios don't take risk because budgets have ballooned so much. The team that made Warcraft 3 would be considered a "medium sized AA team" roughly akin to Dauntless today.
Once in a half decade we get a AAA game with a novel concept or a new IP (Overwatch, Fortnite maybe?), but even sequels are starting to just feel like polishing phases or DLCs on a tested IP and gameplay formula.
The indies used to look to the AAA for inspiration and something to aspire to, but the tables have turned in a way exemplifying the capitalism and diluting the art of the medium.