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Re:Little Alchemy 2 by ohazi on Saturday September 14, 2019 @02:56PM (#20972933)
For those who aren't familiar with the original one: https://littlealchemy.com/

I think the animated overlay when you create a new thing lasts a little bit too long in the new one. An animation might be cute, but it would be better if it didn't immediately prevent me from continuing to interact with my pile of stuff...

Re:Little Alchemy 2 by sago on Sunday September 15, 2019 @06:07AM (#20976452)
Not to disagree (this is the second Little Alchemy after all) just to add a more original original: Christian Steinruecken's DOS game "Alchemy" from 1997. Which also inspired a mobile "Alchemy" from 2010 and the incredibly popular "Doodle God" and "Little Alchemy". But kudos to Christian for the original game (or at least, the first one I have come across).
Re:Little Alchemy 2 by maroonblazer on Saturday September 14, 2019 @09:08PM (#20974921)
Clicking/tapping on the animation closes it.
Re:Little Alchemy 2 by llacb47 on Saturday September 14, 2019 @03:35PM (#20973195)
Yep. The animations should be shorter IMO.
Re:Little Alchemy 2 by blondin on Saturday September 14, 2019 @07:29PM (#20974521)
could it be because of you all's browsers? i am using Chrome on a Mac and i just played both games. no problem at all on my side with the animations.
Re:Little Alchemy 2 by RzeroD on Saturday September 14, 2019 @04:52PM (#20973706)
So we have around 150 new recipes in the new version... I don't know if I will remember them all. Time to squeeze my brain :)
Re:Little Alchemy 2 by soul4krsna on Saturday September 14, 2019 @05:02PM (#20973772)
Impatient much? Instant gratification society is getting worse....sheesh
Re:Little Alchemy 2 by andybak on Saturday September 14, 2019 @07:05PM (#20974429)
Wanting an inherently repetitive game to get the fluff out of your way so you can actually play it is hardly the hallmark of "instant gratification".

I prefer to call it "a strong dislike of bad interaction design".