Instead it was: use the color values specified in the code, ignoring that screens have changed and that they won't look the same at all, or account for that and make it look right.
The goal is really emulation, making it look like the original. Making games look better than the original is a harder job, that's more remastering the game to take advantage of newer hardware, like what is done on rereleases for new systems.
Monitor-type emulators are more helpful in a platform SDK, as you can view the output of them through different end-user equipment to determine how you want to "master" your game's assets. Given that byuu's emulators aim to be cycle-accurate and bug-for-bug compatible with their consoles, they're pretty great for developing homebrew against, so I'd expect at least the option to have a "monitor" mode for video (and audio!) output.