Re:Ask HN: What is the ops architecture like for AAA multipl...
by dijit on Sunday September 08, 2019 @11:38AM
(#20911152)
Oh, certainly. It's a serious undertaking for everyone, I'm skeptical to how it can work when we're often measuring screen latency and input latency in nanoseconds. (and obviously not getting sub-millisecond latencies on those significantly faster/less congested subsystems).
However, Stadia is Linux, so if you want to be on stadia, you need a linux version of the game, which means primitives need to be ported. Once primitives are ported for the client, they can be optimised for the server, then you have a linux gameserver. Which is good for me.
However, Stadia is Linux, so if you want to be on stadia, you need a linux version of the game, which means primitives need to be ported. Once primitives are ported for the client, they can be optimised for the server, then you have a linux gameserver. Which is good for me.