I really really wanted Ultima Online 2 to happen, and looking back, it could have changed how future MMOs like Everquest or WoW had been developed. The failure of UO2 made a lot of studios wary of sandbox open world games, and they decided to go the more moderate route of theme-park design (limited, predictable design) for both world design and character abilities.
Re:Origin Sells Out
by SeanBoocock on Friday September 06, 2019 @01:21PM
(#20897607)
Eh Star Wars Galaxies was still developed in the “sandbox” mold and released to tepid reception. There have been successful sandbox MMOs - EVE Online and Second Life - but the audience for that experience is a lot smaller than for games like WoW (or the MMO-lites that are de jure now like Destiny, The Division, Anthem).
On the bright side I probably make more money now than I would have had I gotten my foot into AAA gamedev!