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Re:NLP's Clever Hans Moment Has Arrived by eatitraw on Tuesday September 03, 2019 @07:02AM (#20865349)
> Evolved player makes invalid moves far away in the board, causing opponent players to run out of memory and crash

Well, this sounds like speedrunning. People have found arbitrary code execution vulnerabilities in SNES and used them to jump to the credits (which counts as completed the game) in less than a minute: https://www.youtube.com/watch?v=Jf9i7MjViCE

They also used the same technique to inject runnable code in the game: https://www.youtube.com/watch?v=jnZ2NNYySuE

Re:NLP's Clever Hans Moment Has Arrived by b_tterc_p on Tuesday September 03, 2019 @07:23AM (#20865451)
Nah that’s not the same thing.

In this case it’s just choosing an option that involves very large numbers because it’s learned that it’s opponent can’t handle large numbers. There’s no code injection

Re:NLP's Clever Hans Moment Has Arrived by eatitraw on Tuesday September 03, 2019 @08:10AM (#20865733)
The SMB3 ACE is one of the most technically interesting glitches. The usual skips and saves are much more mundane.

My point here is that there is similarity between (some) human players and some AI players. Even the discussion whether exploiting a glitch is actually 'winning' also looks very similar.