Re:Super Mario 64 has been decompiled
by Zelizz on Monday August 26, 2019 @06:11PM
(#20804294)
You'd need to emulate/simulate/shim all the graphics calls and state changes, but that shouldn't have any bearing on the actual code architecture. In fact, given that Dolphin uses a JIT, you could argue that this already happens to some degree when you're playing Gamecube games, having the source just allows ahead-of-time compilation.
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