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Re:Super Mario 64 has been decompiled by zsrxx on Monday August 26, 2019 @05:58PM (#20804196)
A native executable? It's not like the Nintendo 64 was using DirectX
Re:Super Mario 64 has been decompiled by Zelizz on Monday August 26, 2019 @06:11PM (#20804294)
You'd need to emulate/simulate/shim all the graphics calls and state changes, but that shouldn't have any bearing on the actual code architecture. In fact, given that Dolphin uses a JIT, you could argue that this already happens to some degree when you're playing Gamecube games, having the source just allows ahead-of-time compilation.