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Re:Super Mario 64 has been decompiled by Relys on Monday August 26, 2019 @05:21PM (#20803907)
That makes a lot of sense as it's not like they had a lot of 3D engines for the N64 during launch lol. Wonder if Pilot Wings (for example) also shares similar rendering pipeline.
Re:Super Mario 64 has been decompiled by Jasper_ on Monday August 26, 2019 @05:54PM (#20804164)
PilotWings 64 was made by a separate company (Paradigm), who used a very different structure for their games which feels a lot more "western" to me (the UltraVision 64 "engine" has a large structured data chunk which it reads a lot of stuff from; most Nintendo 64 games don't really have that sort of structure)
Re:Super Mario 64 has been decompiled by bluedino on Monday August 26, 2019 @08:39PM (#20805187)
Know anything about Turok?
Re:Super Mario 64 has been decompiled by o-__-o on Monday August 26, 2019 @10:27PM (#20805806)
It’s a very simple 3D engine
Re:Super Mario 64 has been decompiled by aliswe on Tuesday August 27, 2019 @12:11PM (#20811217)
I really don't think you can refer to these games as using different 3D engines. The 3D capabilities are ingrained in the N64. The SNES likewise didn't have any 2D engines (except maybe for when the extension chips were used). Perhaps what we're talking about are the game logic engines.
Re:Super Mario 64 has been decompiled by Relys on Wednesday August 28, 2019 @01:19PM (#20821861)
Ah, yeah that makes sense (I know more about SNES internals then N64).