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Re:Pico-8 Virtual Fantasy Console is an idealized constraine... by cabaalis on Monday August 19, 2019 @03:37PM (#20741039)
I've made a game with PICO-8 with my 6-year-old watching along with me and telling me what to put into it. It was a great experience.

I do think it's very nearly almost too constrained, specifically in the code editor. But, it did it's job. A QBASIC-like interface would be appreciated.

Re:Pico-8 Virtual Fantasy Console is an idealized constraine... by codesushi42 on Monday August 19, 2019 @04:07PM (#20741323)
You can use Pico 8 with Atom: https://www.lexaloffle.com/bbs/?tid=3440
Re:Pico-8 Virtual Fantasy Console is an idealized constraine... by xahrepap on Monday August 19, 2019 @03:40PM (#20741067)
I wish you could configure your constraints. I understand why you can't. But I just want unlimited tiles and map sizes. :)
Re:Pico-8 Virtual Fantasy Console is an idealized constraine... by Moru on Monday August 19, 2019 @05:16PM (#20741906)
When I was looking around the fantasy computers, I found one that was configurable. It had presets for different popular machines. I saved the link and closed the rest but when I was about to start I realised I saved the wrong one and I haven't been able to find it again. Did I just dream it? The one I started on instead was tic-80.
Re:Pico-8 Virtual Fantasy Console is an idealized constraine... by Impossible on Monday August 19, 2019 @07:37PM (#20742687)
Re:Pico-8 Virtual Fantasy Console is an idealized constraine... by jamesgeck0 on Tuesday August 20, 2019 @11:00AM (#20747711)
You can kinda skirt some of the limitations with Pico-8's multi-cart feature. It gives you more storage space via a simulated cartridge swapping system.