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Re:Martini: Real-Time Terrain Mesh Generator by mdiesel on Thursday August 15, 2019 @11:40AM (#20706161)
Did my masters project on quadtrees, specifically distributed methods for solving differential equations. Using them for mapping and loading adjacent cells is a similar application, as a lot of my work was in trying to maintain locality when flattening the structure. I had a great time writing this up, they're fantastic structures with a lot of potential.

https://github.com/MattDiesel/tftt/releases/tag/1.2

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