Re:An introduction to the Haiku OS
by tophat02 on Tuesday January 04, 2011 @08:44PM
(#2069440)
This shouldn't be an issue, but I'm afraid it is: it still looks like a late-90s OS. That should be a top priority for the Haiku project.
[ Parent
| on HN ]
Yeah, get some lens flare and transparent windows in there!
Or, you know, text smoothing. Antialiasing. Silly stuff like that ;)
Haiku icons are actually stored in a vector format instead of bitmap. That means all icons are resolution-independent and antialiased. Also, since the format was designed for icons, the filesize is so small that the data will usually fit in the same block as inode data, so the file takes effectively 0 space on the HD!
Haiku... has font smoothing? In fact, they just recently activated hinting. Icons are anti-aliased too. I guess I'm unclear on what you're saying.
Haiku has sub-pixel rendering and every drawing operation is antialiased.
> every drawing operation is antialiased.
I'm hoping that's optional. It seems like there are a lot of things that you might not want to be auto-magically AA'd.Awww, hackers who hate what they call “eye candy”. It warms my heart!
I know! It's not a real operating system until you can make it do this:
You forgot drop shadows.
Re:An introduction to the Haiku OS
by Neodudeman on Tuesday January 04, 2011 @08:57PM
(#2069476)
I agree. Get Michael Bay to add the explosions, and everyone bring out your 3D glasses.