Re:I quit my job today to make video games full time
by zukalous on Monday August 12, 2019 @11:22PM
(#20682538)
Never want to work for a big publisher. I am trying to go the self published small label route. I basically see myself as a pulp paperback writer but with digital instead of words and pulp.
Re:I quit my job today to make video games full time
by trilila on Tuesday August 13, 2019 @12:24PM
(#20687294)
There is always that one that spews negativity. Always. And always an employee.
Re:I quit my job today to make video games full time
by krapp on Tuesday August 13, 2019 @03:47PM
(#20689526)
That one is usually right, though.
The video games industry is known for being a ruthless meat-grinder of human beings and human potential. The indie market is known for being a black hole where even good, well advertised projects vanish into without making a dime, never to be seen.
Re:I quit my job today to make video games full time
by trilila on Tuesday August 13, 2019 @03:57PM
(#20689607)
For workers, yes, and that is quite expected. A company is profitable for as long as it makes games that go viral. And interest in those games fades in time, so itβs quite expected. As indie tho i know plenty of success stories out there to think otherwise.
Re:I quit my job today to make video games full time
by krapp on Tuesday August 13, 2019 @04:07PM
(#20689694)
>As indie tho i know plenty of success stories out there to think otherwise.
Survivor bias. For every success there are many hundreds or thousands of failures, not all of which are necessarily of poor quality.
My ex worked for [MAJOR VIDEO GAME PUBLISHER] and if he gets a job like that: say goodbye to your friends, family, nights and weekends.
I had dinner with my ex yesterday -- even tho [MAJOR VIDEO GAME] has been released for a while now there's DLCs coming out before the holidays and it's crunch AGAIN...my ex is working 6-7 days a week, 10am-10pm. The co has offices in several timezones so work is always flooding in, 24 hours a day.
I don't want to discourage anyone from following their dreams, and maybe indie vg publishing is a different beast, but I feel like this post potentially under-represents how crushing working in vg publishing can be.