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Re:US Navy will replace touchscreen with mechanical controls... by greedo on Sunday August 11, 2019 @12:41PM (#20668958)
Most highly skilled FPS players are using mice/keyboard. In games where both console and PC are supported, PC players usually have far higher mechanical skills due to the greater controllability enabled by mouse/keyboard. Watch the OWL, and half the maneuvers that players make are simply impossible to do with a game controller.
Re:US Navy will replace touchscreen with mechanical controls... by away_throw on Sunday August 11, 2019 @01:52PM (#20669409)
Wouldn't a keyboard be considered a mechanical interface still since you have mechanical springs, switches that convert into a digital signal which is what is used for most games.
Re:US Navy will replace touchscreen with mechanical controls... by dmix on Sunday August 11, 2019 @12:46PM (#20668992)
What's your point? Anyone who's played video games is well aware that value of both in different contexts. Which is my point about it not being a panacea...

It's not about the value of mice/keyboards vs controllers in gaming but about designing the best interfaces for the use-case. I doubt when the Navy designs their systems that they're trying to mimic professional gamers who needs 99.9% aiming accuracy and extremely fast response times in a simulated environment. Typically you design it for the average person, with the least amount of complexity.

Re:US Navy will replace touchscreen with mechanical controls... by greedo on Sunday August 11, 2019 @03:37PM (#20669974)
My point was rebutting the nonsense you wrote about most FPS players using controllers.
Re:US Navy will replace touchscreen with mechanical controls... by dmix on Sunday August 11, 2019 @05:04PM (#20670498)
[Citation needed]

Call of duty and rainbow six and countless other FPS games sell big on console. Google says games sales are 35% PC.

Which again has nothing to do what I said. Stop turning this into a petty flames war.

Re:US Navy will replace touchscreen with mechanical controls... by inflatableDodo on Sunday August 11, 2019 @06:19PM (#20670913)
I have provided one citation from a Forbes article on this thread already, but it really depends on which measurements you pick.

If by console player numbers vs PC player numbers, we are talking about the number of people who have ever played an FPS shooter on either platform, console is almost certainly smaller, purely due to the ubiquity of the PC.

Most regular game players of either preference have played on both at one point or another. But the sheer quantity of people alive who have played the shareware first levels of FPS shooters on PCs at one point or another, and who if they have ever used a console, will have played pastel coloured puzzle games, or used health gadgets with plastic exercise equipment straight out of Brave New World, tips the scale massively.

That being said, I would not be particularly surprised if the number of people currently playing an FPS shooter on either platform, as of this instant, was greater for console.

Re:US Navy will replace touchscreen with mechanical controls... by dmix on Sunday August 11, 2019 @06:29PM (#20670955)
Cool. I'm sure anyone who's played FPS serious knows keyboards are superior. I played Rainbow Six at the top tier on both platforms and I remember the e-sports still uses controllers for FPS games. It's quite amazing what they can do with it given the limitations of joysticks.

Drones are being piloted with Joysticks as are underwater submarines and other technology. Use-cases where high percussion mouse movements and the millisecond differences between mechanical keyboards and a gamepad button are of no value as they are mechanically limited machines - not simulations.