Re:The Door Problem of Combat Design
by nesadi on Sunday August 11, 2019 @06:26AM
(#20667446)
> But I think the real problem is this Rambo model of games. In reality, a single assailant against a large number of armed defenders should never be able to attack their way into a base.
On that note, I wish more shooters weren't just Rambo. Some of my favourite battles were ones where it felt like I was part of a larger offensive (I think Call of Duty 1 and 2 did this a lot). Unfortunately, the gaming industry completely ignored that design and went on to make one-man army games instead because of the power fantasy, which I find boring. I want to be part of an army. I want to be part of a war. I want to see dropships fly overhead. Artillery smashing the other side of the ridge. Fellow soldiers being gunned down as we push on an entrenched position.
On that note, I wish more shooters weren't just Rambo. Some of my favourite battles were ones where it felt like I was part of a larger offensive (I think Call of Duty 1 and 2 did this a lot). Unfortunately, the gaming industry completely ignored that design and went on to make one-man army games instead because of the power fantasy, which I find boring. I want to be part of an army. I want to be part of a war. I want to see dropships fly overhead. Artillery smashing the other side of the ridge. Fellow soldiers being gunned down as we push on an entrenched position.