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Re:The Door Problem of Combat Design by emasirik on Sunday August 11, 2019 @02:17AM (#20666625)
> it's especially bad in roguelikes, where luring enemies to doors is a common tactic.

> Ninja Gaiden also has time limits, which are IMO an underrated method of punishing boring play.

Have you by chance played One Way Heroics? It's a roguelike that adds a time limit. There is a black wall of death that moves east at a constant pace, effectively setting a time constraint for you: keep moving, or perish. You extend your time limit by simply moving forward.

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