Re:How Command and Conquer: Tiberian Sun punished the comput...
by lordnacho on Saturday August 10, 2019 @06:10PM
(#20664765)
That's the thing about getting old, you end up seeing enough examples of everything that you generalise and everything fits in your model of the world. Which also means some of the magic is gone, and possibly also your ability to recognise something genuinely new.
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Re:How Command and Conquer: Tiberian Sun punished the comput...
by brian_cunnie on Saturday August 10, 2019 @08:31PM
(#20665439)
> ...and possibly also your ability to recognise something genuinely new.
I think we can still recognize something new: I found that playing "Vader Immortal" on Oculus Quest to be a genuinely new gaming experience. And I've been gaming on PC since 8/81 (when PCs were first released) and on Apple IIs before that, and IBM 5110s before that.
Re:How Command and Conquer: Tiberian Sun punished the comput...
by Fnoord on Sunday August 11, 2019 @07:11AM
(#20667587)
I'd say what sets the good games from then apart are the ones which were, back then, innovative. Hexen might've been a fun game, as was Heretic, but it is Doom and Quake which were ahead of their time.
EDIT: I disagree games are no longer good. Slay The Spire is a brilliant combination of rogue and card game. Total War: Warhammer II is a good real-time RTS with a non-realtime map component. World of Warcraft was a good MMORPG, and it is from this millennium (2004).
Re:How Command and Conquer: Tiberian Sun punished the comput...
by Aeolun on Saturday August 10, 2019 @11:34PM
(#20666057)
Isn’t it actually easier to recognize something new? Anything that still excites me must be fairly great.
Re:How Command and Conquer: Tiberian Sun punished the comput...
by ekianjo on Saturday August 10, 2019 @09:34PM
(#20665656)
> also your ability to recognise something genuinely new.
Humans are pattern recognition machines and someone who has a much larger training set than a younger person would have a much better sense in spotting what is new or not.