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Re:A* by superpermutat0r on Saturday August 10, 2019 @05:07PM (#20664525)
Contraction hierarchies[0] are a nice extension over which A* works even better and I believe these are used in osrm. I read a paper by Microsoft Research where they optimized the setting to enable shortest path routing in average of 5 memory reads, or something ridiculously unbelievable like that. [1]

0: https://en.wikipedia.org/wiki/Contraction_hierarchies

1: https://www.microsoft.com/en-us/research/wp-content/uploads/...

Re:A* by chenglou on Saturday August 10, 2019 @08:03PM (#20665317)
Related question: do you know how leveraged GPUs are in shortest path implementations and research?
Re:A* by snaky on Saturday August 10, 2019 @09:48PM (#20665702)
The [1] paper contains a reference to PHAST https://www.microsoft.com/en-us/research/publication/phast-h...
Re:A* by xmprt on Saturday August 10, 2019 @05:13PM (#20664551)
My favorite variant of this is IDA
Re:A* by jesuslop on Sunday August 11, 2019 @07:42AM (#20667690)
link?
Re:A* by jfrd on Sunday August 11, 2019 @11:23AM (#20668547)
Iterative Deepening A Star