The unqualified claim - may I say lie - that CPU time is cheaper than programmer time was never true and never will be[0] because it depends, it depends on the economics, and a surprising amount of my time has been taken up optimising for speed on multicore modern CPUs. Exactly what other people say isn't worth doing, right up until it is - and it often is.
Optimising for speed often means optimising for caches, and that means optimising for size[1], so I'm going to dive into this guy's stuff.
[0] and I'd ask people to stop repeating it unless the larger context is accounted for.
[1] and cache-friendly access patterns; another issue.
I'll be surprised if you learn new things about cache-oblivious algorithm design from BootOS, though.
> Do you would like more details on the inner workings? This program is fully commented in my new book Programming Boot Sector Games and you'll also find a 8086/8088 crash course!
I created one such game [1] a few years ago and had plenty of fun. I'm pretty shocked to see an actual book published specifically about this niche topic. I haven't read it, but I hope it gets some recognition, because IMO toying with 8086 is one of the best ways to get into bare-metal coding.
I just watched some of TV interviews with the family and saw the rest of his work, and it's pretty amazing. Check out Invaders in 512 bytes [1][2], or Aardvark game for the Atari 2600 ([3]).
Also seems he has just self-published a book (as of July 27):
Do you would like more details on the inner workings? This program is fully commented in my new book Programming Boot Sector Games and you'll also find a 8086/8088 crash course! Now available from Lulu [4]
[1] https://github.com/nanochess/Invaders
[2] https://www.youtube.com/watch?v=pC976eejfms
[3] https://www.youtube.com/watch?v=HNZfw6jShng
[4] http://www.lulu.com/shop/oscar-toledo-gutierrez/programming-...