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Re:The video game industry can't go on like this by mr_crankypants on Wednesday July 24, 2019 @11:11AM (#20516017)
Teams were so much smaller.

Ultima IV was about as big-budget as a video game got. Here are the credits for the DOS version: https://www.mobygames.com/game/dos/ultima-iv-quest-of-the-av...

19 people, total, for the original development and production on the Apple II version, plus the PC, Atari and Amiga ports.

Re:The video game industry can't go on like this by kbumsik on Wednesday July 24, 2019 @12:33PM (#20516879)
> 19 people, total

Still it was much smaller. Witcher 3 dev team is about 250.

Re:The video game industry can't go on like this by mr_crankypants on Wednesday July 24, 2019 @03:15PM (#20518633)
According to https://www.gamespot.com/articles/this-is-how-much-the-witch..., 240 is just the number of in-house staff. The full count of people who worked on the project came to more like 1,500.