Re:aSMtris – Tetris in assembly language (2016)
by chongli on Saturday July 20, 2019 @11:47PM
(#20489860)
As if that's not challenging enough, recall that the game Elite [1] ran on a BBC Micro (model B), a computer that also used the 6502 yet had only 32K of RAM, half that of the C64! It still blows my mind how they were able to accomplish so much on such a limited computer! [2]
The Hugi Size Coding Competition (unfortunately defunct now) from 2003 had a Tetris-clone competition, and the winner was 363 bytes: http://www.hugi.scene.org/compo/compoold.htm#compo22
https://twitter.com/grysztar/status/1054729111623606273
And to think Super Mario 64 was a whole 8MB.
Pretty sure the original Tetris was also written in assembly because there was little choice in the matter though.
https://github.com/cjauvin/tetris-464
[1] https://en.wikipedia.org/wiki/Elite_(video_game)
[2] https://gdcvault.com/play/1014628/Classic-Game-Postmortem